Sharpshooter in pictures
Nunchuck, fits happy in the pump action fore grip
More buttons than a Swiss Army Knife
Easliy handled with one hand, light and manoeuvrable
Makes you look hardcore, when playing games
"Say hello to my little friend"
You see a lot of peripheral guns in shops and they all look and act the same, there’s some kind if weak plastic bar from the trigger of the gun to the trigger of the controller that breaks. This is where the Sharpshooter is different. Not only does it look and feel like an SMG it has enough tech inside to outshoot any rival. Designed in conjunction with Killzone3 and SOCOM 4 to ensure it was the right weapon for the right job. In fact I can’t fault it, the only problem lies with the aspect of motion control itself.
Obviously you need the PS move to operate and the sold separately nun chuck, both fit inside the gun with no problems, a click here and you’re done. You’ll notice that you can no longer operate any of the buttons on the main light up controller; all these buttons are now mapped to the various ones on the firearm. There’s enough buttons on this to keep a 747 pilot happy. There is no plastic bars inside this, everything is done electronically thou the move controller. You operate the nun chuck the same but being incorporated into a fore grip you don’t need to struggle, everything is within reach.
So we know the gun works and operates well, now the playing. This is where the problem lies. The analogue stick on the nun chuck is your left stick, used to move your character forward, back and strafe left and right. Aiming down the sights is also incorporated here, easy. Looking around is another matter. You need to set a ‘dead zone’ on your TV, this is where when you move the Sharpshooter to the side of the TV. The screen will move in that direction, getting this right is a real headache and where the problem lies.
Have the dead zone too big and you have a to do alot of moving just to get the screen to turn where you want it, too small and aiming at enemies near the zone will cause the screen to move and hence the person you’re aiming at will shift and you then need to reacquire your target. Having to juggle movement and the screen jumping around is a real problem, a controller is much better at doing this. The on rail sections or no movement of the screen is where the sharpshooter comes into its element thou. Acquiring targets within your dead zone is just quicker and easier.
After 30mintes of constantly aiming your Sharpshooter, your glad for a cut scene. Your shoulders and arms start to burn. The gun is by no means heavy, but you try holding a tin of beans above your head for half an hour? I play Airsoft with true to size and weight guns and I’m never constantly aiming down my sights for this length of time, I bring my gun down and rest my arms. Do this while playing and the screen just goes haywire as the camera tries to figure out which way your pointing the gun.
This is by no means a waste of money, you look and feel like a badass. The pump action of the fore grip only enhances the realism and effort the makers went to too provide you with a truly unique way of playing. But only play for short lengths of time and NEVER online. You can’t keep up with the speed and ferocity of someone with a controller. It will take time to click, but when it does you’ll wonder is it really enhancing my gaming experience? Only you can decide that!