This the most authentic looking Star Wars game ever, with Dice being invited to LucasArts studios photographing all the models used during filming of the original trilogy, holding the weapons the actors used and trying on the fantastic costumes that brought the best Sci-fi movie saga to life. No expense has been spared, It felt like I was in the famous battle from The Empire Strikes Back. Living as a helpless Rebel solider facing defeat to the huge Imperial Walkers (AT-ATs) as they traversed the ice cold Hoth landscape. The impressive landscape and sky are the games stand out feature. (see the video below) These even react to what is happening during the match. If the rebels get a 3piont advantage over the imperials during the game mode Drop Zone, a Star Destroyer will explode and crash and Vice versa. This makes the whole game feel like you are a part of something far bigger and adds to the whole feel of the Star Wars franchise.
But does this feel and play like a Battlefield clone, the short answer is no. Dice have remand true to the original Battlefront titles, only really updating the graphics plus a few modern tweak’s here and there. Classes are replaced with a choice of three cards that define your solider; while this has benefits of its own, if does get rid of the teamwork aspect common with previous Dice titles. Any sign of teamwork is safety nailed into a coffin with only being able to partner up with one other team member a feature copied from Medal of Honor Warfighter. While this may have worked well in a close quarter combat game this doesn’t work with a large scale battle, the only benefit of this partnership is a chance of a spawn point near to the action. If you wish to play with any more than one friend you will hit trouble, while the addition of your friends list at the top most menus provides a nice quick go to. It relies on your own console party system to operate but it does quietly inform you when party members have started games with a chance to join. (Not necessarily on the same side though).
The arcade feel of the action will alienate people used to today’s shooters. While Dice stating most guns DO NOT aim down sight, all but one weapon did during the beta. A revision or a way to bridge the gap for the players, easing them into Battlefront’s new/old way of playing. It takes a bit of getting used to, I continually tapped the reload button after every kill and even went to switch to my imaginal side arm when my blaster over heated. It’s a nice change of gameplay and pace from today’s continuous shooter clones. No blaster or gadget felt over powered and being available to everyone does remove the balancing act. However, I do feel some of the cooldown times need adjusting. Grenade spam is a problem and the sniper rifle card although nice to use and have, does mean people hang back not playing the objective.
Will I be buying this come 19th November? Of course it has X-Wings and AT-ATs.
While his original arguments still stand from his previous debate a few months back. It has lots of letters followed by the word Wing and something called a Millennium Falcon. While he still ponders his favourite, he has noticed the missing Grey Squadron, there's no B-Wings he continually screams!!