However, Vince has stressed that it was not due to the limitations of the Xbox One, like many people jumped to blame. Thing to remember with Titanfall is that there isn't just human players taking part in the game. Each player can have a titan wondering around by itself and combine that with numerus AI humans, the battlefield will be more littered than people realise. Vince later tweeted in defence to a number attacks, "it is incredibly fun, we did a lot if testing. It is all about what we found most fun." Titanfall has been tested with more players, but according to feedback it was decided it was too cluttered with everything else going on.
Operation Metro (not exactly a small map) from Battlefield 3, was too cluttered with 64 players and not enjoyable at times. We need to trust the developers at Respawn. They have played the game, with various settings and player counts. They are in agreement that this is the best way to enjoy their new game. I don't think people realise what Titanfall is bringing to the First Person Shooter genre. They are trying to combine a epic single payer campaign, but with human opponents and many AI thrown in for good measure.
"And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times Only a few more months for Xbox and PC players can judge for themselves."